![]() Tried multiple settings in SPU2-X, also to no avail. The in-game display offset function does not make up for this issue, as it equally offsets the already out of sync key and backing audio. Internal resolution/deinterlacing method did not seem to impact the problem, nor did fullscreen/windowed or using OpenGL (however OpenGL HW seems to suffer from a seperate frame pacing issue every 10 seconds or so, which is why I am opting to use DX11) ![]() VSync toggling did not seem to remedy the issue, nor did changing the refresh rate in pcsx2_vm.ini to 59.82 as if it were potentially time-based from NTSC-I video modes like the earlier games.Īdjusted various EE/VU settings to no avail, and none of the speed hacks seem to impact it either.
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